We are looking for an artistic talent to join our team of creative and hardworking professionals. You will get to work with the latest technology in VR development, and help us push our boundaries even further.
Your responsibilities will include but not be limited to working with the following tools and techniques:
Unreal Engine 4: level design and creation, level block-outs, creation of materials and shaders, import of assets and animations, creation and adjustment of animations and blendspaces, level lighting
3D/Maya: hard surface modelling (environment and weapon assets), character modelling (human characters, clothes, animals), optimization of assets for use in VR, UV mapping, rigging and skinning, animation
Photoshop/Substance painter, texturing, UI design, concepting
You will be responsible for creating visual elements, effects, and animations using 3D modelling, texturing, and other techniques. An important part of the work is to be communicating with clients to understand their design requirements. You will help with the conceptualization and development of design ideas, and develop 3D graphics in line with industry standards.
Utilizing cutting edge technologies you will be able to enhance your skills while working alongside fantastically friendly colleagues. Divine Robot offers flexibility with its hybrid office policies, and is constantly investing in its most valuable resource: you!
"It’s a bleeding edge tech company with something for everyone. Love hard core programming? Cool. Want to do R&D? Cool. Tired of not having the freedom to try things? Come here. We’re small enough that you still have a chance to make a real impact on our future.
Plus, if you talk to AAA game studio people, we can talk about the fact that you will never experience project fatigue. That’s a huge topic in AAA since projects run for 4-6 years and the people who work on them come to hate them before they are done"
"One of the reasons that Divine Robot is for me is that we have many different work responsibilities: I can work with animation, rigging, textures, modelling, designing, concepting and so on, while in a bigger company I would most likely have been doing ONE of those things full-time, which I don't think would have stimulated my creativity as much as with Divine Robot."
"I enjoy being creatively free programming wise and be able to bleed into design including both sound and visuals. To also make friends with a lot of fantastic people who share your professional interests is an obvious bonus which glues you to the company. A fairly flat hierarchy where your views and suggestions are being listened to is also a bonus."
"I think it's exciting that we experiment with new technologies and that our projects are so differing. And that it feels like limitless what we may end up working with. That we also have so much freedom and responsibility within the projects, planning tasks and work hours I think is a great privilege. And of course you :) "
"I applied for a position at Divine Robot because it seemed to be a technically exciting company at the forefront. I find that much more enjoyable than working in the stone age. As the diva I am, it felt incredibly awesome to be part of something which I think is "cool", to be leading and innovative, a chance to take part in a journey which when it hits, a lot of limelight will shine on us. And I love the limelight.
Add to that me coming from two larger companies, which are awfully rigid. It drives me crazy when things are slow. In a small company everything is very rapid, from idea to decision - and I love that. It also means that creativity is fast - and I love creativity. That is also the reason why I thrive and stay; I want to be part of the limelight! And, I get to spend time with a lot of creative, really happy people. And, of course: Fredagsmys!"