General Graphic Artist

Are you passionate about crafting lifelike scenarios with the utmost efficiency and minimal polygon count? If so, we have an exciting opportunity for you. We are in search of a talented mid-level Generalist Graphic Artist, someone who thrives on the challenge of creating realistic environments, characters, and UI elements within an Unreal Engine setting.

About the Role:

  • You will be part of a small team of artists and programmers at Divine Robot, focusing on enhancing the visual quality of our products.
  • Take ownership of the assets you create, handling everything from modeling to texture and vertex-painting for characters, environments, and other in-game assets.
  • Work with Unreal Engine 5 to implement the assets you develop.
  • Engage in UI design, from creating mockups to designing in-game buttons.


  • Develop 3D assets including props, environments, and characters.
  • Manage the full process of creating game-ready 3D/2D assets, from modeling to integration in the game engine.
  • Maintain consistent communication with the project manager and team to meet deadlines and uphold quality standards.
  • Produce 2D UI assets in Illustrator and implement them in the game.
  • Collaborate with team members to find solutions to creative challenges and occasionally work on simple rigging, animation, and shader creation.



  • Minimum 3 years of professional experience in game development as a Game Artist.
  • Solid understanding of Unreal Engine 5, and performance optimization.
  • Knowledge in 2D/3D software (Maya, Blender, etc.), Illustrator, and Photoshop.
  • Experience in creating diverse 2D/3D assets for games, including texturing skills in Substance Painter.

Desirable Skills:

  • Knowledge of Unreal Engine particle systems and shader graphs.
  • Experience in Substance Designer, rigging, animation, Marvelous Designer, VR and mobile game development.

Who We Are Looking For:

  • A skilled communicator who is an effective team player.
  • Ability to provide and receive constructive feedback.
  • Commitment to continuous learning and adapting to new challenges.

If you're interested in contributing to all aspects of game development and collaborating on creative solutions, we invite you to apply for the role of General Graphic Artist at Divine Robot.

This is a temporary position as one of our Graphical Artists will be going on maternity leave - but with the possibility of a permanent position later on. 



A few words from the team:


"It’s a bleeding edge tech company with something for everyone. Love hard core programming? Cool. Want to do R&D? Cool. Tired of not having the freedom to try things? Come here. We’re small enough that you still have a chance to make a real impact on our future.
Plus, if you talk to AAA game studio people, we can talk about the fact that you will never experience project fatigue. That’s a huge topic in AAA since projects run for 4-6 years and the people who work on them come to hate them before they are done"
- Andre

"One of the reasons that Divine Robot is for me is that we have many different work responsibilities: I can work with animation, rigging, textures, modelling, designing, concepting and so on, while in a bigger company I would most likely have been doing ONE of those things full-time, which I don't think would have stimulated my creativity as much as with Divine Robot."
- Elise

"I enjoy being creatively free programming wise and be able to bleed into design including both sound and visuals. To also make friends with a lot of fantastic people who share your professional interests is an obvious bonus which glues you to the company. A fairly flat hierarchy where your views and suggestions are being listened to is also a bonus."
- Jonathan

"I think it's exciting that we experiment with new technologies and that our projects are so differing. And that it feels like limitless what we may end up working with. That we also have so much freedom and responsibility within the projects, planning tasks and work hours I think is a great privilege. And of course you :) "
- Björn

"I applied for a position at Divine Robot because it seemed to be a technically exciting company at the forefront. I find that much more enjoyable than working in the stone age. As the diva I am, it felt incredibly awesome to be part of something which I think is "cool", to be leading and innovative, a chance to take part in a journey which when it hits, a lot of limelight will shine on us. And I love the limelight. 
Add to that me coming from two larger companies, which are awfully rigid. It drives me crazy when things are slow. In a small company everything is very rapid, from idea to decision - and I love that. It also means that creativity is fast - and I love creativity. That is also the reason why I thrive and stay; I want to be part of the limelight! And, I get to spend time with a lot of creative, really happy people. And, of course: Fredagsmys!"

- Alexander

Want to be part of our team?